Project M is a project that was developed by the Smash Bros. community to enhance Super Smash Brothers Brawlâ’¬â„¢s gameplay experience and balance. The project aims to be as close as possible, while still remaining faithful to the original game released in 2008. There are many different tiers of fighters in Project M, but there is one tier list that stands out from the rest: Tier List – V2 (SMASHKING101)
There are five divisions within this tier list: Top Tiers (S+), High Tiers (A+), Mid Tiers (B), Low Tiers (C), Bottom Tier(D).
The top tiers comprise characters with high mobility, good finishers, and excellent recovery. They are hard to KO without a powerful attack or lucky stage placement (e.g., Pichu).
The high tiers have the same qualities as top tier characters but they lack mobility or finishers; however, this does not stop them from being able to compete with other fighters on even grounds (e.g., Bowser Jr.).
The mid-tiers are balanced and have good mobility, but their power is average at best (e.g., Link).
Bottom tier characters are heavy or slow with poor recovery: the combination of these traits makes them very easy to KO in comparison to other fighters even if they avoid being hit for long periods of time (e.g., Luigi).
The low tiers are dominated by characters who lack an effective recovery, have poor mobility and powerful attacks but too slow for competitive play or those with a heavy design that renders them vulnerable to being KOed easily even if they are able to avoid hits from opponents on occasion (e.g., Bowser).
The high tiers have a decent balance of strengths, but they are easier to KO once their damage racks up. They’re often either tall with poor recovery or fast fighters who can’t escape pressure (e.g., Mario).
Mid-tier characters are hard to use for beginners because the class has no strong archetype and instead features characters who are either fast and fragile (e.g., Kirby) or slow but with powerful attacks that make it difficult to escape pressure without jumping over the opponent’s head (e.g., Pichu).
The top tiers have strong moves, an effective recovery, good defence against opponents’ combos, limited exploitable weaknesses and many options for KOing opponents. The downside is that they’re difficult to learn, so beginners might have a hard time with them (e.g., Jigglypuff).
The bottom tier are characters who have neither a strong archetype nor any good qualities. These include the slowest character in the game, Ganondorf; characters that can’t be used to reliably defend against opponents’ combos (e.g., Luigi), and those with high learning curves but no efficient payoff for doing so (e.g., Sonic).
The middle tier are characters that have an effective, but predictable archetype and can perform well against a wide range of opponents (e.g., Mario), but still lack some qualities found in the top tiers.
You may notice there have been some changes from our old project m tier list.
Those at the very top possess one or more game-breaking abilities: Peach has her turnips; Samus has her Charge Shot; Pikachu, Jigglypuff, and Kirby have their strength.
The buff to Marth’s Dancing Blade gave him access to a complete combo that was impossible in project m before, and it also gives opponents less time for DIing out of the attack.
The project m tier list is a ranking of the project m characters according to how well they perform in competitive play.
This project M tier list was compiled by looking at tournament results from Super Smash Con and Shine 2016, as well as previous years’ data.
Here are some of the qualities found in project m tier list’s top tiers.
Pikachu, Jigglypuff and Kirby have their strength. This project M tier list was compiled by looking at tournament results from Super Smash Con and Shine 2016, as well as previous years’ data. Those at the very top possess one or more game-breaking qualities that make them a threat to win any game.